Special Rules
Parameters
B
the type of a board.
MG
the type of a move generator.
P
the type of a piece.
C
the type of a coordinate.
Functions
getPossibleMoves
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abstract fun getPossibleMoves(game: G, player: Player, moves: MutableList<Move<B, MG, P, C>>)
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Inheritors
SpecialRules2D
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SpecialRules3D
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SpecialRulesHex
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