Special Rules3 D
interface SpecialRules3D<out G : GameType3D> : SpecialRules<G, Board3D, MoveGenerator3D, Piece3D, Coordinate3D>
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Implementation of the SpecialRule interface for a 2d square board.
Functions
getPossibleMoves
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abstract fun getPossibleMoves(game: G, player: Player, moves: MutableList<Move<Board3D, MoveGenerator3D, Piece3D, Coordinate3D>>)
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