Special Rules Hex
interface SpecialRulesHex<out G : GameTypeHex> : SpecialRules<G, BoardHex, MoveGeneratorHex, PieceHex, Coordinate2D>
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Implementation of the SpecialRule interface for a 2d square board.
Functions
getPossibleMoves
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abstract fun getPossibleMoves(game: G, player: Player, moves: MutableList<Move<BoardHex, MoveGeneratorHex, PieceHex, Coordinate2D>>)
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