AntiChess

open class AntiChess : AbstractChess2D

Represents Anti Chess

Constructors

AntiChess
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fun AntiChess()

Functions

concede
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abstract fun concede(player: Player)
Sets the concedeWinner to opponent (a player that is not current player)
equals
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open operator fun equals(other: Any?): Boolean
getCurrentPlayer
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open fun getCurrentPlayer(): Player
Returns the current player
getNextPlayer
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open fun getNextPlayer(): Player
Returns the next player without incrementing the turn.
getOpponentPlayer
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fun getOpponentPlayer(player: Player): Player
getOpponentPlayers
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open fun getOpponentPlayers(player: Player): List<Player>
Returns a list of opponent players for a given player.
getOutcome
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open fun getOutcome(): Outcome?
Returns the outcome of the game for the current player, which can be either Win or Draw (null if the game is not over)
abstract fun getOutcome(player: Player): Outcome?
Returns the outcome of the game for the given player, which can be either Win or Draw (null if the game is not over)
getValidMoves
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open fun getValidMoves(): List<Move<Board2D, MoveGenerator2D, Piece2D, Coordinate2D>>
Returns a list of all possible valid moves of the current player
abstract fun getValidMoves(player: Player): List<Move<Board2D, MoveGenerator2D, Piece2D, Coordinate2D>>
Returns a list of all possible valid moves of the given player
hashCode
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open fun hashCode(): Int
inCheck
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abstract fun inCheck(player: Player): Boolean
Returns if the given player's Royal piece is is check or not, assuming that the Royal piece is present on the board.
initBoard
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open override fun initBoard()
initGame
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abstract fun initGame()
Initialises the game by clearing and initialising the board
isOver
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abstract fun isOver(): Boolean
Returns if the game is over or not
makeMove
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abstract fun makeMove(move: Move<Board2D, MoveGenerator2D, Piece2D, Coordinate2D>)
Makes the given move on the current board and add the move to the move log.
nextPlayer
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open fun nextPlayer()
Increments the turn
playerMakeMove
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open fun playerMakeMove(move: Move<Board2D, MoveGenerator2D, Piece2D, Coordinate2D>)
Makes a given move and increments the turn
prevPlayer
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open fun prevPlayer()
Decrements the turn
toString
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open fun toString(): String
undoMove
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abstract fun undoMove()
Reverts the last move and removes it from the move log.

Properties

board
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open override val board: Board2D
endConditions
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moveLog
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abstract val moveLog: MutableList<Move<Board2D, MoveGenerator2D, Piece2D, Coordinate2D>>
the list of all moves played
name
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open override val name: String
players
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abstract val players: List<Player>
the list of all participants of the game
playerTurn
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abstract var playerTurn: Int
the current turn of the game
rules
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seed
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abstract var seed: Double?
the random seed