NoCapture

data class NoCapture(moveGenerator: MoveGenerator2D) : MoveGenerator2D

A given move can only occur if it does not capture a piece

Constructors

NoCapture
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fun NoCapture(moveGenerator: MoveGenerator2D)

Functions

component1
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operator fun component1(): MoveGenerator2D
copy
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fun copy(moveGenerator: MoveGenerator2D): MoveGenerator2D.NoCapture
equals
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open operator override fun equals(other: Any?): Boolean
generate
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open override fun generate(board: Board2D, coordinate: Coordinate2D, piece: Piece2D, player: Player): List<BasicMove2D>
Takes in the current board, the piece to be moved and its coordinate, and the player who makes the move to return all possible game moves corresponding to the given type of movement.
hashCode
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open override fun hashCode(): Int
toString
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open override fun toString(): String

Properties

moveGenerator
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val moveGenerator: MoveGenerator2D